Studio Cookbook

Sound Recipe - Found-Sound and Sampling (Musique Concrète)

Target

Record real-world sounds — metal, glass, water, fire, doors, household objects, your own voice/body, the room itself — and transform them into musical elements: drums, basses, pads, risers, textures, and transitions. This is the Alan Wilder / Depeche Mode approach (famously sampling banged metal, sprayed cans, even fireworks) and the broader musique concrète / Trent Reznor / Matmos tradition.

The point: a kick built from a slammed door, a pad from a bowed wine glass, or a riser from a recorded firework sounds expensive and unique because nobody else has that sample.

The results should feel:

  • Organic and physical (real-world origin)
  • Unfamiliar but musical (transformed, tuned, in key)
  • Signature (your own sound library)
  • Textured and dimensional

Follows the house method: intention → source (what + which mic) → capture → import/edit → transform → tune/route → automation → taste checks.


Which Mic to Use (and how)

Source Mic Why / How
Loud / percussive / impacts (slams, metal hits, fireworks, breaking glass, claps, stomps) SM57 Handles high SPL, tough, rejects room. Get back a bit; the -10 dB pad lives on the Twin87, so for very loud stuff prefer the dynamic. For fireworks: distance + dynamic, protect the mic, expect to clean it up.
Detailed / quiet / resonant textures (bowed glass, cymbal scrapes, water drips, paper, breath, small objects) UT Twin87 (Cardioid, get close) Condenser detail captures the subtle high-frequency life that makes textures interesting.
Room tone / ambience / "the space" Twin87 (Omni) Captures the natural room as a usable texture or to glue layers.
Stereo-ish / null out one noise Twin87 (Fig-8) Point the null at a fan/AC; or duet-style capture of two objects.
Outdoors / handheld / rough conditions SM58 Ball windscreen handles wind/handling better; rugged.
Anything when in doubt SM58 or SM57 Dynamics are nearly indestructible and forgiving of bad rooms.

Safety note for loud sources (fireworks, big impacts): keep distance, engage the pad/lower gain, never point an expensive condenser at a blast — use the SM57/SM58 and accept lo-fi; you'll transform it anyway.

Capture settings (Apollo Twin)

  • Track with plenty of headroom: peaks -12 to -6 dBFS (transients from impacts spike — leave room).
  • Record dry and clean; do all transformation in the box.
  • Mono is fine for hits/drums; use a pair or Omni for textures/room.
  • Grab lots of takes/variations — you're building a library.

Core Workflows (recipes within the recipe)

1. Found Percussion Kit (metal/objects → tuned drums)

  1. Record 10–20 hits (different objects, velocities) on the SM57.
  2. Import into Logic Quick Sampler (or XLN XO / NI Battery 4). One-shot mode.
  3. Tune the key hits to the song key (Quick Sampler pitch / Pro-Q to find the fundamental).
  4. Shape: transient design (UAD SPL Transient Designer / Newfangled Punctuate) for attack; Pro-Q 4 to carve.
  5. Character: iZotope Trash (clang/metal), RC-20 (lo-fi), UAD Culture Vulture (grit).
  6. Layer a clean kick/snare under your found hits for body (see the Depeche Mode / Machine Rhythm recipe).

2. Found-Sound Pad / Drone (sustained texture)

  1. Record a sustaining/resonant source (bowed glass, hum, feedback, vocal "ahh") on the Twin87.
  2. Drop into Logic Alchemy or Sample Alchemy (granular) — or Arturia Pigments granular engine.
    Deep Lab alternative: discoDSP Vertigo — FFT resynthesis + spectral control (edit individual harmonics over time). See 21 - Plugin Evaluation. Commit audio before returning to the cookbook.
  3. Time-stretch / freeze / granular-spray into an evolving pad; map across the keyboard.
  4. Add motion: ShaperBox 3 filter/volume; send to Lexicon PCM / Eventide Blackhole for space.
  5. Tune to key; layer under synth pads for an organic-hybrid bed.

3. Impact / Riser / Transition (fireworks, slams, sweeps)

  1. Capture the impact/whoosh (SM57 for the bang; Twin87 Omni for a room whoosh).
  2. Reverse it for a suck-in before a downbeat.
  3. Time-stretch long for a riser; pitch-automate up into the drop.
  4. Drench in Eventide Blackhole / UltraTap (reverse/swell) and iZotope Cascadia.
  5. Print and place at section starts — one signature transition per song.

4. Found Bass (pitch resonant objects down)

  1. Record a resonant low object (thump, large metal, sub-y room boom) on the SM57 or Twin87.
  2. Pitch down an octave or two (Quick Sampler / Logic Pitch Shifter / Alchemy).
  3. High-pass the noise, blend with a clean sine sub (Diva) for tuning and weight.
  4. Distort the upper bass only (Culture Vulture / Trash) — keep the sub clean.

5. Texture / Ear-Candy Layer

  1. Capture small sounds (zips, clicks, breath, paper, water) on the Twin87 close-up.
  2. Edit tightly in RX 12 (remove noise/clicks you don't want).
  3. Sprinkle as panned ear-candy; automate sends to delay/reverb for movement.
  4. Low blend — these are seasoning, not the meal.

6. Build Your First Custom Instrument (reusable patch)

Use this when one found sound should play musically across the keyboard — soft taps to hard hits, or a pitched object you want to reuse on future songs. Different from workflow 1 (one-shots in Quick Sampler) or workflow 2 (granular pad in Alchemy).

Pick a source: one object with clear pitch or useful timbre change across velocity — metal bar, wood block, bowed glass note, vocal consonant, pipe hit.

Fast path — Logic Sampler (start here)

  1. Record 5–10 takes of the same source at different intensities (ghost tap → full hit) on the SM57 (impacts) or Twin87 (resonant). Peaks -12 to -6 dBFS.
  2. Trim starts/ends in Logic; optional RX 12 cleanup on noisy tails.
  3. Create a Software Instrument track → load Sampler (not Quick Sampler).
  4. Drag the trimmed files onto the keyboard in Sampler's zone view — one zone per take, or stack takes as velocity layers on the same key range.
  5. Set root key (where the sample plays at original pitch). Enable Key Tracking for pitched sources; disable for pure noise hits.
  6. For impacts: One Shot mode, short release. For bowed/sustained sources: set loop points or switch to Sample Alchemy (workflow 2) instead.
  7. Tune to your song key (Sampler fine-tune, or Pro-Q on the track).
  8. Save the patch (Sampler → Save As) — name it by source + key (Metal-Bar-C). You now have a reusable instrument.

When to stay on Quick Sampler instead

  • One hit for one song, chopped break, or pitched percussion grid → Quick Sampler (workflows 1 and the Knife / Pitched Percussion Grid)
  • Evolving texture, not a playable instrument → Sample Alchemy / Alchemy (workflow 2)

Optional upgrade — Steinberg HALion 7

Consider HALion only if Logic Sampler's zone editing feels slow, or you want record → map → layer in one plugin without bouncing through Logic tracks:

  • Record inside HALion while building zones
  • Velocity layers + round-robins with less manual import juggling
  • Sample + synth hybrid in one rack (e.g. bowed-glass sample + granular layer)

HALion is Deep Lab / situational for this guide — not a cookbook default. Try Logic Sampler first; demo HALion if step 4–6 above annoy you.

Taste checks: Does soft playing sound different from hard playing? Does the pitch stay musical across at least an octave? Would you reach for this patch on the next song — if not, it was a one-shot job; stay on Quick Sampler next time.


Transformation Toolbox

  • Sampler/granular: Logic Quick Sampler (one-shots/chops), Logic Sampler (multi-velocity instruments), Sample Alchemy, Alchemy; Arturia Pigments; XLN XO; NI Battery 4
  • Custom instrument builder (optional): Steinberg HALion 7 — if Logic Sampler zone editing is too slow; record-in-plugin sandbox
  • Pitch/stretch: Quick Sampler, Logic Pitch Shifter / Time/Pitch Machine, Alchemy
  • Repair/edit: iZotope RX 12 (clean captures so the musical part shines)
  • Character: iZotope Trash, RC-20 Retro Color, UAD Culture Vulture, Logic Ringshifter/Spectral Gate
  • Motion: ShaperBox 3, Stutter Edit 2, Devious Machines Infiltrator
  • Space: Lexicon PCM, Eventide Blackhole / ShimmerVerb / UltraTap, iZotope Cascadia
  • Convolution trick: load your own recording as an IR in Logic Space Designer to "play a room/object" as reverb

Routing

  • Treat found elements like any track: carve with Pro-Q, glue similar ones on a bus, share the song's reverb world via sends.
  • Keep extreme processing (Trash/Blackhole) on duplicates, blended in.
  • Tune pitched/resonant captures to the key so they read as musical.

Automation

  • Filter sweeps and send rides turn a static texture into an arrangement event
  • Reverse/riser prints at transitions
  • Mute/dropouts before section changes for impact

Adjustment Rules

Sounds like noise, not music: tune it to key, EQ out the ugly resonances, commit to one transformed identity (drum OR pad OR bass).

Too lo-fi/dirty: that's often good — but if unwanted, RX clean-up + gentler character processing.

Too clean/boring: granular it, pitch it, reverse it, drench it, distort a parallel.

Doesn't sit in the mix: layer with a clean synth/drum element for body and tuning anchor.

Lost in a sea of textures: fewer, louder, more intentional — one signature found-sound per section beats ten.


Common Mistakes

  • Pointing a condenser at a blast/impact (use the SM57/58)
  • Recording too hot (transients clip)
  • Capturing in a bad room when you wanted a clean source (or vice versa)
  • Hoarding samples but never transforming/tuning them
  • Burying the song under texture for its own sake

Closest Tools I Own

Mics: SM57 (loud/impacts), SM58 (rugged/outdoor), UT Twin87 (detail/room), UAD Apollo Twin Sampler/granular: Logic Quick Sampler / Sampler / Sample Alchemy / Alchemy, Arturia Pigments, XLN XO, NI Battery 4 Custom instrument builder (optional): Steinberg HALion 7 Edit: iZotope RX 12 Character: iZotope Trash, XLN RC-20, UAD Culture Vulture, Logic Ringshifter / Spectral Gate / Beat Breaker Motion: ShaperBox 3, Stutter Edit 2, Devious Machines Infiltrator Space: Lexicon PCM, Eventide Blackhole / ShimmerVerb / UltraTap, iZotope Cascadia, Logic Space Designer (custom IRs)


Practical Summary

Use the SM57/58 for loud impacts and rough conditions, and the Twin87 for detailed textures and room — always record clean with headroom, then transform in the box. Sample hits into a tuned drum kit, granular a resonant source into a pad, reverse an impact into a riser, or pitch an object down into a bass. When a sound deserves a reusable playable instrument, map velocity layers in Logic Sampler and save the patch; consider HALion only if that workflow feels tedious. Tune everything to key, layer with a clean anchor for body, and keep one or two signature found-sounds per song. The unique origin is what makes it sound expensive — the magic is in the transformation, not the recording.